Rules of the game
January 8, 2008
Ideas are like any life-form, a cascade of code. Cascade, mutate, cross-pollinate: pick up a fish here, lose a shark there (autotomy?): the usual prom. The fittest filled-out sequences, when put through the machine, ilume not always large jaws and sharp teeth, but also cuddling and cooperating: like the old Quaker game, Population.
Stories are alive statistics: winged things: some persist, some perish; the swarm’s the thing. So authors change a verb here, they reverse the birthdays of two characters there. The beaurocrat, the mardarin; masonic, surgical. A cataclysm can mutate a form into transcendence; two middle-class septeganarians, a chance meeting at a bar between two divorcees: then, a baby is born. No, the baby is found in the woods.
Wicked quiddity
January 7, 2008
Liquidity. Over a year ago, I noticed a waxy residue, sticky as pitch, glazing my sagging, browning fern. Turns out the culprits are scale insects: tiny bodiless (or headless) parasites which siphon sap with a nightmarish, toothed/hooked protrusion. Their discrete individualities are undeserving of the plural: they’re really one colony, making my job as exterminator as difficult as that of a social reformer: there’s no heart at which to strike, no regular pulse to monitor. It’s infested my fern and broken my will. I was told scales are pesky, but nothing I do eradicates them. I know deep in my heart of hearts there is a substance that would decimate the scales and leave the plant unharmed. I think there’s such a substance for everything. Looking at my fern, still dwindling after so many amputations, and imagining the hideous non-existent faces of the ovular bugs, slurping down the plant’s life-force, I conceptualize the quiddity of a thing as that which is undone by that substance, the substance which kills it instantly and otherwise doesn’t nick a fly. Hence, the essence: uniquely destructible yikes.